EX-10.3210-K·CIK 1673481·0001493152-26-032786

EX-10.32

View original filing on SEC EDGAR → ·  seen Jul 10, 2026, 09:27 EDT

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FILING DETAILS

Filer
Sports Entertainment Gaming Global Corp
Period of report
Dec 31, 2025
Filed
Jul 10, 2026
SEC file no.
001-38508
State of inc.
DE
SIC
7372
Location
FT. WORTH, TX

Exhibit 10.32

ASSET PURCHASE AGREEMENT

This Asset Purchase Agreement (this “Agreement”) is entered into as of **July 30, 2025 **(the “Effective Date”), by and between Lottery.com Inc., a Delaware corporation (“Buyer” or “SEGG”), and Galaxy Racer Holdings Limited, a BVI entity (“Seller”). Each of Buyer and Seller may be referred to hereinafter as a “Party” or, collectively, as the “Parties”.

WHEREAS, Seller is the sole owner of the unencumbered assets listed on Schedule A (collectively, the “Assets”); and

WHEREAS, Seller desires to sell the Assets to Buyer, and Buyer desires to purchase the Assets from Seller, on the terms and conditions set forth herein.

NOW, THEREFORE, in consideration of the mutual promises and agreements herein contained, and certain other good and valuable consideration, the Parties agree as follows:

1. Recitals. The foregoing recitals and all terms and conditions contained therein are material, substantive, and integral provisions of this Agreement and are enforceable as if hereinafter restated.

2. Transactions. Buyer and Seller will engage in the following transactions (collectively, the “Transactions”) prior to, at, or after the Closing (as defined below):

a. Payment of Purchase Price. As consideration for the Assets, Buyer will, at Closing pay and deliver to Seller (or its designees) the sum of **Ten Million Dollars USD ($10,000,000.00) **(the “Purchase Price”) for 100% of the Assets. The Purchase Price is payable as follows:

i. Buyer to pay Seller (or its designees) **Five Million One Hundred Thousand Dollars USD ($5,100,000.00) **of the Purchase Price as Payment-In-Kind (as defined below) equivalent to the Purchase Price. The term “Payment-In-Kind shall be defined as restricted stock units of common shares in SEGG to be applied towards the Purchase Price at a fixed price of Three Dollar USD ($3.00) per share (the “Fixed Price”) irrespective of the trading price of SEGG stock at the execution of this Agreement or the Closing Date. At Closing, Buyer shall cause to be issued to Seller (or its designees) the equivalent in restricted stock units of common shares in SEGG to be applied towards the Purchase Price. Seller (or its designees) shall receive the Payment-In-Kind within three business days following the Closing Date. Any Payment-In-Kind made as part of the consideration to satisfy any portion of the Purchase Price shall carry full piggyback registrations rights for the benefit of Seller (or its designees); and

ii. Buyer to pay Seller (or its designees) **Four Million Nine Hundred Thousand Dollars USD ($4,900,000.00) **by transferring 49% ownership interest in NewCo, a newly formed wholly owned entity of SEGG to be domiciled at the discretion of Buyer that shall hold free and clear of any encumbrances all Assets.

iii. Conveyance of Assets. At Closing, Seller will: (i) sell and convey the Assets exclusively and in their entirety to Buyer by delivery in person or by conveyance of access to the log-in information regarding the Assets; and (ii) take all actions necessary to transfer the license registration of the Assets to Buyer and all other instruments of transfer necessary to transfer good and conveyable title to such Asset licenses, free and clear of all liens, charges, claims, and encumbrances of any nature and third- party licenses, other than the originating ownership licenses or terms of use related thereto (e.g., ICANN) and. Except for the Assets, no other assets or licenses of Seller are included in this Transactions.

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Asset Purchase Agreement

iv. True-Up. The Parties agree that in the event that the closing price of the restricted stock units of common shares in SEGG. to be issued to the Seller as above is lower than the Fixed Price on July 30, 2026 (the “Reprice Date”), then the Fixed Price shall be adjusted downward to the VWAP of the common stock for the five (5) consecutive trading days immediately preceding the Reprice Date (the “Market Price”). Accordingly, Buyer shall be obligated to tender Seller additional restricted stock units of common shares in SEGG. to make up the difference between the Fixed Price and the Market Price.

v. Shortfall Earnout. The Parties agree that if the NewCo’s valuation is less than a certain amount (“amount” to be agreed in the Schedule B and defined as “Shortfall Earnout Amount”) on June 30, 2027, then Seller’s equity in NewCo and SEGG (respectively) shall be diluted down on July 1, 2027 by certain percentages prorated based on the Shortfall Earnout Amount (the “Shortfall Earnout Equity”). Shortfall Earnout Amount and Shortfall Earnout Equity collectively referred to herein as “Reverse Earnout”.

vi. No Excessive Earnout. Alternatively, the Parties further agree that no excessive earnout amount shall be included in the SPA

vii. The term “business day” means any day of the week other than Saturday, Sunday, or any other day on which Nasdaq is closed for business. The term “piggyback registration rights” means the right for all Payment-In-Kind shares of SEGG issued at Closing or upon True-Up to be registered alongside any other shares of SEGG that are registered for sale from time to time with the Securities and Exchange Commission (“SEC”) for offer or sale to the public, including pursuant to any amendment of any existing effective or pending registration as at Closing; provided, however, that such term will exclude: (i) any such registration statement that is for the benefit of reselling shareholders who have received shares from SEGG in exchange for cryptocurrency; and (ii) any prior registration statement that excludes the shares of reselling shareholders.

3. Limited Assumption of Liabilities. Buyer does not assume any responsibility for any liabilities or obligations of Seller, fixed or contingent, arising prior to the Closing of the Transactions. No fees, expenses, liabilities, or obligations are being assumed by Buyer, and all such liabilities and obligations incurred by Seller prior to the Effective Date will remain the sole responsibility of Seller. Without limiting the generality of the foregoing, Buyer will not assume, purchase, or be obligated on any existing contracts, licenses, or any ongoing obligations currently existing and binding upon Seller, unless otherwise expressly assumed by Buyer in writing.

4. Bills of Sale and Assignments. Seller agrees to execute any separate bills of sale and assignments of title, in recordable form, as may reasonably be requested by Buyer to effect the sales and assignments embodied in the Transactions.

5. Closing. All Transactions will be conducted and fully performed on a date to be determined by the Parties after the satisfaction of each Closing Contingency (the “Closing”), which date will be on or before 5:00 p.m., Eastern Time, on or before **August 1, 2025 **(the “Closing Deadline”) or as extended by Buyer as reasonably and commercially required to complete the Transactions as contemplated in this Agreement.

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Asset Purchase Agreement

6. Closing Contingencies. It is acknowledged and agreed by the Parties that:

a. Each and every Transaction contemplated by this Agreement is contingent upon and subject to:

i. Formation of NewCo by Buyer; and

ii. The ability of each Party to materially perform each other material Closing obligation hereunder by the Closing Deadline (each a “Closing Contingency”); and

b. Neither Party will be liable to the other Party for any breakup fee or otherwise for any failure to close the Transactions due to a Closing Contingency that is not cured or remedied by the non-performing Party or mutually resolved by the Parties in writing on or before the Closing Deadline, or any permitted extensions thereof.

7. Representations and Warranties of Seller. Seller represents and warrants to Buyer as of the Effective Date and at the Closing that:

a. No Active Litigation. To Seller’s knowledge, there is no action, suit, proceeding, inquiry, or investigation by or before any court, governmental agency, public board or body pending or, to the knowledge of Seller, threatened against the Assets or enjoining Seller’s consummation of the Transactions.

b. No Regulatory Restrictions. Neither Seller nor the Assets are the subject of or party to a memorandum of understanding or any supervisory agreements, cease-and-desist orders, consent agreements, or regulatory restrictions that would affect Seller’s ability to consummate the Transactions.

c. Authority to Contract. Seller has full legal power and authority to perform its obligations under this Agreement, and this Agreement constitutes a legal, valid, and binding obligation of Seller enforceable against it in accordance with its terms, except as enforcement may be limited by bankruptcy, insolvency, liquidation, or other similar laws affecting generally the enforcement of creditors’ rights.

d. Title. Seller has good and conveyable license or title to the Assets, free and clear of all liens, charges, claims, and encumbrances or third-party licenses of any nature, subject to the terms and conditions of use dictated by the issuers of any domain name licenses or account holder agreements.

e. No Past Due Accounts. All Seller third-party accounts relating to the Asset licenses: (i) have positive balances, are current, or have balances not in excess of thirty (30) days in arrears as of the Effective Date; and (ii) are not subject to any known or anticipated third-party claim or liability.

f. Brokers. Buyer shall not be responsible for any any brokerage, finder’s, or other fee or commission in connection with the Transactions based upon arrangements made by or on behalf of Seller.

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Asset Purchase Agreement

g. Disclaimer of Other Representations and Warranties. The Assets are conveyed to Buyer with express and implied warranties, including, but not limited to, the warranties of merchantability, fitness for a particular purpose, and non-infringement, and Seller specifically claims such representations or warranties.

8. Representations and Warranties of Buyer. Buyer represents and warrants to Seller as of the Effective Date and at the Closing that:

a. Authority to Contract. Buyer has full legal power and authority to perform its obligations under this Agreement, and this Agreement constitutes a legal, valid, and binding obligation of Buyer enforceable against it in accordance with its terms except as enforcement may be limited by bankruptcy, insolvency, liquidation, or other similar laws affecting generally the enforcement of creditors’ rights.

b. Brokers. No broker, finder, or investment banker is entitled to any brokerage, finder’s, or other fee or commission in connection with the Transactions based upon arrangements made by or on behalf of Buyer.

c. Financing Commitment. Buyer shall commit financing to NewCo up to Fifteen Million Dollars USD ($15,000,000.00) (the “Financing Commitment”) during the first year, under customary financing terms applicable in the United States of America with an interest rate not to exceed statutory usuary limitations (the “SEGG Note”). Notwithstanding the foregoing, the Financing Commitment shall be subject to Buyer’s prior approval (in writing) of certain licenses for football leagues or other sports leagues. For clarity, Buyer shall have the right at its sole discretion to review, select and which licenses, broadcasting or streaming rights for football leagues or other sports leagues NewCo enters into.

9. Termination and Survival. This Agreement will commence on the Effective Date and terminate in the event the Closing has not occurred by the Closing Deadline, as may be extended pursuant hereto. The representations and warranties of the Parties contained in this Agreement, including the Schedules and Exhibits attached hereto, or in any writing delivered pursuant to the provisions hereof, shall survive the Closing for a period of one (1) year.

10. Confidentiality. Each Party agrees to safeguard and hold confidential from disclosure to unauthorized third parties all non-public information relating to this Agreement and the mutual business dealings of the Parties. For purposes of the foregoing, only officers, directors, and employees of either Party or its affiliates, including bankers, broker-dealers, accountants, auditors, and attorneys, shall be authorized parties on a ‘need to know basis’ consistent with their respective positions, legal obligations, and responsibilities. Each Party agrees that it will not make any statements or representations, or otherwise communicate, directly or indirectly, in writing, orally, or otherwise, or take any action which may, directly or indirectly, disparage any Party, its affiliates, or their respective officers, directors, employees, advisors, businesses, or reputations. Notwithstanding the foregoing, nothing in this Agreement shall preclude a Party from making truthful statements or disclosures that are required by applicable law, regulation, or legal process or otherwise make certain public announcements with the consent of the other Party.

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Asset Purchase Agreement

11. Indemnities. The Parties each agree to indemnify and hold harmless (the “Indemnifying Party”) the other Party and all of its officers, directors, employees, and agents (the “Indemnified Party”) from and against any and all liability, claim, cost, or expense (including court costs and attorney’s fees) incurred by the Indemnified Party attributable to:

a. Breach. A material breach of any material representation or warranty by the Indemnifying Party, its officers, directors, employees, or agents pursuant to this Agreement; or

b. Default. Any default by the Indemnifying Party, its officers, directors, employees, or agents in any of its obligations or covenants under this Agreement.

12. Third-Party Beneficiaries. This Agreement does not confer any rights or remedies upon any third parties to this Agreement.

13. Notices. All notices under this Agreement will be in writing and will be sent:

If to Buyer, to:

Lottery.com Inc.

5049 Edwards Road, 4th Floor

Fort Worth, Texas 76109

With copies to:

matthew.mcgahan@lottery.com

(will not constitute notice)

If to Seller, to:

Galaxy Racer Holdings Limited (“GXR”)

Attn: Paul P. R. Phanbuh

Vistra Corporate Services Centre, Wickhams Cay II,

Road Town, Tortola, British Virgin Islands

All notices to be sent or delivered hereunder will be deemed to be given or become effective for all purposes of this Agreement as follows: (i) when delivered in person, when given;

(ii) when sent by mail, when received by the person to whom it is given, unless it is mailed by registered, certified or express mail, in which case it will be deemed given or effective on the earlier of the date of receipt or refusal; and (iii) when sent by electronic mail, facsimile or other form of electronic transmission, twelve (12) hours after the transmission with proof that it was sent to the correct electronic mail address, telephone number or similar address, as the case may be.

14. Litigation Notices. In the event a subpoena or other legal process including any notice, order, or inquiry from any state or federal regulatory authority concerning the Assets is served upon Seller, Seller agrees that it will notify Buyer immediately upon receipt of such legal process and will cooperate in a lawful effort to comply with or contest the validity of the legal process, at Buyer’s sole cost and expense.

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** **

Asset Purchase Agreement

** **

15. Costs and Fees. Each Party agrees to pay its own costs, expenses, and attorneys’ fees incurred in connection with this Agreement and any enforcement hereof. After Closing, Buyer shall be liable for any license or use fees related to the Assets.

16. Further Acts and Instruments. Each Party agrees to execute and deliver such other and further instruments and to do such other and further acts as may be necessary or desirable to effect the transactions contemplated in this Agreement and carry out the intent and purpose of this Agreement.

17. Call Option. The Parties agree to enter into a call option agreement, whereby Buyer has the irrevocable right to acquire any remaining interest in NewCo up to100% interest in NewCo at the valuation mutually agreed to and later set forth in in the call option agreement, (the “Call Option”) with said Call Option to expire on December 31, 2027. The Call Option may only be exercised by Buyer so long as SEGG remains listed on Nasdaq’s Global Market Exchange and is current with all statutory financial filings at the time Buyer exercises any portion of the Call Option. At the sole discretion of Buyer, the consideration for the Call Option or any portion thereof, may be made in cash or restricted stock units of common shares in SEGG at market value at the time the Buyer exercises its Call Option or any portion thereof.

18. Opportunity to Review and Consultation with Legal Counsel. The Parties acknowledge and agree that they have had a full and fair opportunity to review, comment, and make compromise revisions to this Agreement. Each Party acknowledges that it has had a full and complete opportunity to consult with legal counsel or other advisers of its own choosing concerning the terms, enforceability, and implications of this Agreement, and that no Party has made any representations or warranties to any other Party concerning the terms, enforceability, and implications of this Agreement other than as are reflected in this Agreement.

19. Succession; Assignment. This Agreement and any other agreement or documentation necessary to give effect to the transactions contemplated hereby will bind and inure to the benefit of the heirs, administrators, executors, successors, and assigns of the Parties.

20. Severability. The Parties agree that, if any term or condition of this Agreement is found to be illegal or invalid for any reason whatsoever, such illegality or invalidity will not affect the validity of the balance of this Agreement, and the Parties will substitute for the affected term or condition an enforceable provision that approximates as nearly as possible the intent and economic benefit of the affected term or condition.

21. Entire Agreement. The Parties acknowledge and agree that this Agreement and the documents that are to be executed pursuant to this Agreement contain the entire agreement between or among the Parties, as the case may be, regarding the subject matter hereof and supersede and replace any and all prior oral and written agreements, arrangements, or understandings between or among the Parties, as the case may be, relating to the subject matter hereof.

22. Applicable Law. The Parties agree that this Agreement will be governed by, construed, and enforced in accordance with, and subject to, the laws of the State of Delaware, except with respect to the choice of law provisions thereof.

23. Jurisdiction; Venue. Each Party hereby submits to the jurisdiction and venue of the state and federal courts located in the **State of Delaware **for purposes of any arbitration or litigation related to this Agreement.

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Asset Purchase Agreement

24. No Fiduciary Duty; No Joint Venture. Nothing contained in this Agreement is intended to create any fiduciary duty of one Party to another Party, any joint venture between the Parties, or any partnership or other type of business entity involving the Parties.

25. Remedies. In the event of any breach or threatened breach of any term of this Agreement, a Party seeking relief will be entitled to seek specific performance, injunctive, and other equitable relief, which will be in addition to, and not in lieu of, money damages or any other legal remedy available to the Party seeking relief.

26. Amendments; Changes; Modifications. No amendment, change, or modification to this Agreement will be valid unless set forth in writing and signed by a duly authorized representative of each Party.

27. Waivers. No delay or omission by any Party hereto in exercising any right, power, or privilege under this Agreement will impair such right, power, or privilege, nor will any single or partial exercise of any such right, power, or privilege preclude any further exercise thereof or the exercise of any other right, power, or privilege.

28. Headings. All headings in this Agreement are provided for convenience and reference only, are not integral or substantive provisions of this Agreement, and will not affect any interpretation of the substantive provisions to which they relate.

29. Counterparts. The Parties agree that this Agreement may be executed simultaneously in two or more counterparts, each of which will be deemed an original and all of which together will constitute but one and the same instrument.

30. Electronic Signatures. This Agreement may be executed by original, facsimile, and electronic signatures, each of which when affixed will be deemed to be an original that is enforceable against the executing Party.

31. NON-REPRESENTATION NOTICE. SELLER ACKNOWLEDGES THAT THE UNDERSIGNED SIGNATORY IS AN ATTORNEY WHO IS ACTING IN A NON-LEGAL CAPACITY WITH RESPECT TO THIS AGREEMENT AND THE TRANSACTIONS CONTEMPLATED HEREIN AND DOES NOT REPRESENT ANY PARTY HERETO OR THIRD PARTY REFERENCED HEREIN. SUCH ATTORNEY WILL NOT BE DEEMED TO REPRESENT ANY PARTY HERETO IN THE ABSENCE OF A SEPARATE WRITTEN AGREEMENT SETTING FORTH THE EXISTENCE AND SCOPE OF ANY LEGAL ENGAGEMENT OR ATTORNEY-CLIENT RELATIONSHIP. THIS LETTER MAY NOT BE RELIED UPON BY ANY PARTY AS LEGAL ADVICE.

(Signature page follows.)

* *

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** **

Asset Purchase Agreement

** **

IN WITNESS WHEREOF, the Parties have executed this Agreement as of the Effective Date.

“BUYER” “SELLER”
LOTTERY.COM INC. GALAXY RACER HOLDINGS LIMITED.
By: /s/ Matthew McGahan By: /s/ Paul P. R. Phanbuh
Name: Matthew McGahan Name: Paul P. R. Phanbuh
Title: CEO and President Title: Director
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Schedule A

** **

SCHEDULE OF CONVEYED ASSETS

(Assets)

** **

The Assets to be conveyed by Galaxy Racer Holdings Limited, a BVI entity, to Lottery.com Inc., a Delaware corporation, or its designee pursuant to the accompanying Asset Purchase Agreement, dated July 30, 2025, include the following: exclusive ownership and rights to the GXR Platform and App, the GXR tech stack, all users (approximately 1.1 million monthly active users) and licenses as identified and further described in:

Appendix 1A (App Flow);

Appendix 1B (Spector Integration);

Appendix 1C (Social Module and Open Specifications); and

Appendix 1D (Techs Stack Summary).

Schedule B

** **

SHORTFALL EARNOUT

On June 30, 2027, NewCo’s Valuation must equal $30,000,000 USD based on the mutually agreed valuation formula applied to the Call Option. In the event that NewCo’s Valuation is less than $30,000,000 USD on June 30, 2027, a Reverse Earnout shall be triggered against Seller in accordance with Section 2(a)(v) of this Agreement.

GXR App

The GXR App is a comprehensive, multi-feature mobile platform designed to be the “Home of Football.” It seamlessly blends social engagement, live football streaming, real-money gaming (RMG), and dynamic missions & achievements into one immersive, gamified experience. With social interaction as the primary entry point, GXR creates a community-centered approach that puts fans at the center of the football world.

1. Onboarding & Login Flows

1.1 Splash Screen

Purpose: Give a brief welcome, display the app logo/branding (“GXR”).

Layout:

Center: App logo (e.g., “GXR”).
Bottom: Brief loading indicator or tagline (“Connect, Stream, Play & Win”).

Navigation:

After 1–2 seconds, transitions automatically:
If first-time user → Onboarding Slides.
If returning user → Login (or Social Feed if the user’s session is still valid).

1.2 Onboarding Slides

Purpose: Introduce the app’s social-first approach and core features (community, live streaming, RMG, daily trivia, missions, etc.) in 3-4 swipes.

Layout:

Full-Screen Image/Illustration per feature highlight.
Headline Text (e.g., “Connect with Football Fans,” “Catch Live Matches,” “Win Real Prizes,” “Complete Missions for Rewards”).
Short Description (1–2 lines max).
Pagination dots at the bottom indicating the current slide.
Skip / Next button in the bottom-right corner.

Navigation:

Skip → directly to Login/Signup.
Next → moves through slides.
Final slide → transitions to Login/Signup.

1.3 Login / Signup Screen

Purpose: Let returning users log in and new users create an account.

Layout:

Tabs or Buttons: Login (default) | Signup.
Login Form (if Login tab is active):
Email/Phone input
Password or OTP input
Forgot Password? link
Login button
Signup Form (if Signup tab is active):
Name field
Email/Phone
Password or OTP
Sign Up button
Social Login: Buttons for Google, Facebook, or Apple login.

Authentication Integration with Specter:

User authentication flows through Specter to social backend
JWT or similar token validation
SSO implementation between backends
Consistent user data across both systems
Unified logout flow across systems

Navigation:

After successful login or signup → Social Feed (Tab 1).
Forgot Password? → Forgot Password Flow.

2. Social Feed (Tab 1)

Primary Focus: The central social hub of the app featuring stories, social posts, live matches, and trending content.

2.1 Top Navigation Bar

Left: GXR App logo
Right:
Wallet Icon + Balance (e.g., “₹14000”)
GXR Points/Stars Indicator (e.g., “0/100”)
Notifications Bell icon

2.2 Content Filter Tabs

For You (default): Personalized content based on user preferences and behavior
Following: Content exclusively from accounts the user follows
Trending: Popular content across the platform

2.3 Stories/Profiles Carousel

Horizontal scrolling row of circular profile icons:
Your Story (add button to create new story)
Featured profiles (e.g., players, teams, influencers) with Elite badges
LIVE indicator on profiles currently streaming
Story creation flow:
Tapping “Your Story” → Camera/upload interface
Media selection → Add text/effects → Post
Option to share to specific hubs or communities

2.4 Live Matches Section

Section header with “Live Matches” title and “See All” link
Cards showing current live matches:
League information and match time
Team logos and current score
LIVE indicator
“Watch Now” button to enter streaming view

2.5 Social Post Feed

Scrollable feed of posts from players, teams, hubs, and other users
Post components:
Author profile picture, name, and post time
Post content (text, images, videos)
Engagement options (like, comment, share)
Interaction counts (likes, comments, shares)
Post types:
Standard posts (text, images)
Video posts
Match highlights
Community announcements
Poll/Survey posts
User Flows:
Post creation: User taps “New Post” → Media selection → Add text → Post
Engagement: User taps like → Update like count → Store in user activity
Comment: User adds comment → Comment stored → Notification sent to post owner
Share: User taps share → Sharing options appear → Content shared to selected destination

2.6 Navigation

Bottom Navigation Bar: Feed (active), Discover, Scores, Play, Profile.

3. Discover (Tab 2)

Primary Focus: Content and community discovery, featuring recommendations, hubs, and trending topics.

3.1 Top Banner

Featured content carousel highlighting:
Fan Community Leaderboards
Special events
Tournaments
Premium content

3.2 Quick Access Icons

Horizontal row of feature icons:
Hubs: Access to interest-based communities
Shop: Merchandise and premium features
Flicks: Short-form video content
Trivia: Quiz games and challenges
Spin: Gamified rewards feature

3.3 Feature Cards

Medium-sized cards highlighting key features:
Player Analysis: Global rankings and statistics
Daily Rewards: Claimable bonuses and incentives
Trending Hubs: Popular community spaces
Premium Subscription: Exclusive benefits

3.4 Live & Upcoming Section

Cards showing live and upcoming matches or events
User can tap to watch live or set reminders for upcoming events

3.5 Hub Discovery

Featured and trending hubs
Personalized hub suggestions based on user interests
Browse and search functionality for finding specific communities
Hub joining flow:
User discovers hub → Views hub details
Taps “Join” (instant for public, request for private)
Receives welcome notification and introduction

3.6 Navigation

Bottom Navigation Bar: Feed, Discover (active), Scores, Play, Profile.

4. Scores (Tab 3)

Primary Focus: Live scores, schedules, fixtures for multiple leagues.

4.1 Header / Filtering

Title: “Scores & Fixtures”
League Filter Dropdown (e.g., “All Leagues,” “La Liga,” “EPL”).
Date Selector: small horizontal date picker or “Today / Tomorrow / Past.”

4.2 Scores Dashboard

List of matches grouped by date or league.
Match Card:
Team A vs Team B with team logos
Score or “Starts at 10:00 PM”
Match Status: LIVE, FT (Full Time), or upcoming.
Tap a match → Match Detail Screen.

4.3 Match Detail Screen

Header: Teams, Score, League Name, Match Time/Status.
Tabs within Match Detail:
Overview: Main stats (possession, shots, timeline).
Lineups: Starting XI, bench, formation.
Social: Fan reactions, trending posts about the match
Hub: Match-specific hub for fan discussions
Trivia / RMG: Real-time or pre-match predictions (“Who will score first?”).
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CTA: “Watch Live” → takes user to Live Stream if the match is live.
Social Integration:
“Share” button to post match details to feed
“Join Match Hub” to enter match-specific discussion space
Real-time comment thread for match discussion

4.4 Navigation

Bottom Navigation Bar: Feed, Discover, Scores (active), Play, Profile.

5. Play & Win (Tab 4)

Primary Focus: Real-money gaming (RMG), trivia, contests, leaderboards.

5.1 Top Bar

Title: “Play & Win”
Wallet Balance or small “Wallet” button is also shown here.

5.2 Featured Games & Trivia

Carousel/Grid of game cards:
Daily Trivia, Opinion Polls, Predict & Win, etc.
Each card includes:
Game Name (e.g., “Daily Football Quiz”)
Icon or small image
Entry Fee (if RMG)
CTA: “Play Now” or “Enter”
Tapping a card → Game Detail screen.

5.3 Tournaments & Leaderboards

Scrolling list of ongoing/future tournaments:
Tournament Name (e.g., “Weekend Predictions Contest”)
Prize Pool & Entry Fee
Time Left or countdown
CTA: “Join” or “View Details”
Leaderboard snippet shows top players, user’s own rank.
“View Full Leaderboard” → a dedicated leaderboard screen.
Social integration:
“Challenge Friends” option to invite social connections
“Share Results” to post outcomes to feed
Tournament hubs for participants to discuss strategy

5.4 Past Results & Rewards

A sub-tab labeled “My History” or “Past Results.”
History Screen:
List of completed games/tournaments:
Date, final rank, winnings
Tapping an entry → detailed breakdown (questions, correct answers, etc.).

5.5 Navigation

Bottom Navigation Bar: Feed, Discover, Scores, Play (active), Profile.

6. Profile and Player Stats (Tab 5)

Primary Focus: User account, social profile, wallet, settings, preferences, missions access, achievements.

6.1 Profile Header

User Avatar & Name
Edit Profile button (change avatar, update info)
User Level (e.g., “Level 5”) based on Missions/Achievements
“Favorite Teams/Leagues” link to manage user preferences
Social stats (followers, following, engagement)

6.2 Social Profile Elements

Bio/About section
Achievements and badges display
Content tabs:
Posts: User’s social content
Activity: Recent interactions and engagement
Collections: Saved content
“Find Friends” option to grow social network
“Invite Friends” to share the app

6.3 Wallet

Balance Display: current wallet amount.
Deposit / Withdraw buttons:
Opens respective flows with payment gateways and KYC prompts.
Transaction History: deposit, withdrawal, and RMG winnings logs.

6.4 Complete KYC Button


Always visible if KYC not completed.
Tapping leads to the KYC Flow (upload ID, etc.).
Mandatory when deposit/withdraw surpasses a certain threshold.

6.5 Settings & Preferences

Account Settings: change email, phone, password.
Notifications: toggle match alerts, game invites, social notifications.
Privacy Settings: control who can see profile, contact user, view stories
Responsible Gaming: set deposit limits, disclaimers.
Language & Region: multi-lingual support.
Help & Support: FAQs, contact info, T&Cs, privacy policy.

6.6 Missions & Achievements

Fully Integrated Loyalty & Rewards: This section shows daily/weekly missions, cumulative GXR Points earned from multiple actions (e.g., watching matches, playing RMG, chatting, sharing content), and achievement badges.
Tiered Rewards: Displays user level and progress toward unlocking VIP fan tiers with exclusive perks such as bonus multipliers and discounted RMG entry fees.

6.7 Premium Subscription Option

A dedicated section where users can subscribe to a premium plan. Premium users enjoy:
Ad-free streaming across all features.
Priority access to RMG tournaments.
Bonus GXR Points multipliers on all activities.
Exclusive match experiences and rewards.
Premium badge for social profile
Priority in chat and hub discussions

6.8 Log Out

Located at the bottom or in a top-right overflow menu.

6.9 Navigation

Bottom Navigation Bar: Feed, Discover, Scores, Play, Profile (active).

7. Live Streaming

Primary Focus: Live match streaming with integrated social and gaming features.

7.1 Live Matches Overview

Accessible from:
“Live Matches” section on Social Feed
Live tab on Scores
Direct notifications for favorite teams
Layout:
If multiple matches, show a list of match thumbnails with team logos, match time, “LIVE” label
CTA: “Watch Now”

7.2 Match Live Stream

Full Screen Video Player
Top Overlay: Display basic match info (teams, score, time).
Overlay Icons:
RMG/Trivia icon: Opens an integrated side panel with one-click betting options and real-time interactive polls.
Chat icon: Opens in-stream chat that also supports quick ‘chat bets’ (e.g., type YES to bet).
Share icon: Capture and share moments to social feed
Premium Indicator (if applicable): Visible for premium subscribers for exclusive offers.
Embedded Betting Options: A non-intrusive banner overlay within the video reading ‘Who will score next? Tap to bet instantly’ without redirecting to a separate page.

7.3 In-Match Gaming Overlays

When the user taps the Game Icon, a slide-in panel appears with match-specific RMG activities:
Who will score the next goal?
Will there be a goal in the next 5 minutes?
Predict the final score.
Each “game” or “challenge” includes:
Possible outcomes (Team A, Team B, or “No goal” in X minutes).
Entry Fee (if it’s paid) or “Free” if it’s a promotional challenge.
Potential Real-Money Prize or a share of a prize pool.
Time-limited: The option closes if the event is resolved or a countdown ends.

7.4 Live Chat & Social Integration

In-stream live chat with:
Text messages, reactions, and emojis
Quick bet options (type YES/NO to participate in predictions)
@mentions for other viewers
Moderation tools to control spam and offensive content
Social sharing options:
Capture and share moments to feed
Invite friends to join the stream
Post predictions and results to profile or hubs

7.6 Highlights & Replays

Accessible after matches or from dedicated sections
Cards showing recent matches’ highlights
Social integration allows users to:
Share highlights to feed
Comment on key moments
Tag friends in remarkable plays

8.** Hubs & Communities**

Primary Focus: Topic-focused communities that function similar to forums or specialized social groups.

8.1** Hub Features**

Interest-based communities:
Team-specific hubs (Barcelona, Manchester United, etc.)
League-focused hubs (Premier League, La Liga, etc.)
Topic-based hubs (Tactics, Transfer News, Fantasy Football, etc.)
Match-specific temporary hubs that activate around live games
Privacy options:
Public hubs visible to all users
Private hubs require approval to join
Unlisted hubs (discoverable only by direct link)
Hub roles and permissions:
Admins have full control over hub settings and membership
Moderators help enforce community guidelines
Members have standard participation rights

8.2** Hub Content**

Specialized content types based on hub theme:
Dedicated feed of hub-specific posts
Hub-exclusive events and challenges
Custom content organization and curation
Polls and discussions
Match threads for live game discussions
Expert analysis and fan theories

8.3** Hub Discovery**

Accessible via:
Discover tab
Search functionality
Recommendations based on user interests
Featured and trending hub highlights
User flows:
Browse featured and trending hubs
Search for specific interests or teams
Join request flow (instant for public, approval for private)
Recommendation engine suggests hubs based on user behavior

8.4** Hub Engagement**

Activity feed showing posts from hub members
Discussion threads for specific topics
Event calendars for hub-organized activities
Member directory and engagement leaderboards
Hub-specific challenges and rewards

9.** Chat Functionality**

Primary Focus: Private messaging between users and group conversations.

9.1** One-to-One Messaging**

Features:
Private conversations between two users
Text-based communication with rich formatting options
Media sharing (photos, videos, files)
Read receipts and typing indicators
Message reactions and replies
Search functionality within conversations
Online/offline status indicators
User flows:
Starting a chat: Select contact → Chat history loads or new chat created
Media sharing: Tap attachment icon → Select media → Preview → Send
Contextual suggestions based on conversation content

9.2 Group Chat

** **

Features:
Multi-user conversations (three or more users)
Group creation and management
Member permissions and roles (admin, member)
@username mention functionality
Group settings for notifications
User flows:
Group creation: Tap “New Group” → Add participants → Set group name/image → Create
Group management: Add/remove members, assign roles, change settings
Group interaction: Similar to regular chat with member indicators

9.3 Key Differences Between Hubs and Group Chats

Hubs:
Purpose: Community building around specific topics or interests
Structure: Forum-like with content organization
Scale: Designed for larger communities (potentially thousands of members)
Content focus: Emphasizes content creation and discovery
Visibility: Can be public, private, or unlisted with searchable discovery
Example comparison: Similar to Reddit subreddits or Facebook Groups
Group Chats:
Purpose: Direct multi-person messaging for coordination
Structure: Messaging-focused with chronological conversation
Scale: Optimized for smaller groups (typically under 100 members)
Content focus: Emphasizes real-time communication
Visibility: Private by default, accessible only to invited members
Example comparison: Similar to WhatsApp groups or Telegram groups

10. Notifications System

** **

Primary Focus: Keep users informed about relevant activities across the platform.

10.1 Notification Types

Social notifications:
New followers
Likes, comments, and shares on posts
Mentions and tags
Hub invitations and updates
Match notifications:
Upcoming matches for favorite teams
Live match alerts (kick-off, goals, etc.)
Match results and highlights
Gaming notifications:
RMG challenge invites
Tournament reminders
Winnings and results
System notifications:
Account updates
Wallet activities
New features and app updates

10.2 Notification Center

Accessed via Bell Icon in top navigation
Shows chronological list of notifications
Categories tab to filter by notification type
Read/Unread status indicators
Action buttons (Accept, Decline, View, etc.)
Mark as Read or Delete options

10.3 Notification Settings

Granular control over notification types
Push notification toggles
In-app notification preferences
Email notification options
Do Not Disturb scheduling

11. Missions & Achievements

** **

Primary Focus: Gamification system that rewards user engagement across all features.

11.1 Missions Screen

Access points:
Missions Icon in the top nav
Missions card on Social Feed or Discover
Profile → “Missions & Achievements”
Layout:
Daily Missions: e.g., “Complete 2 Trivia Games,” “Watch 1 Live Match,” “Make 3 posts in hubs,” etc.
Weekly Missions: more extensive tasks with bigger rewards.
Social Missions: “Invite friends,” “Engage with 5 posts,” “Create a hub post,” etc.
Progress Bars or checklists for each mission.
Claim Button to redeem GXR Points or other rewards once a mission is complete.

11.2 Achievements & User Level

User Level: Gains experience or GXR Points for completing missions, RMG participation, daily logins, social engagement, etc.
Achievements: Milestone-based badges (“Won 10 Tournaments,” “Watched 50 Live Streams,” “Created 100 posts,” etc.).
Display:
Shown on Profile Header (e.g., “Level 5 / 1500 XP”).
Separate listing of unlocked badges or trophies.
Social integration to share achievements to feed

11.3 Rewards & GXR Points

GXR Points & Loyalty Rewards:
Earned from multiple actions: watching matches, playing RMG, participating in live chat, posting in hubs, sharing content
Tiered System: Points contribute toward unlocking VIP fan tiers which offer special perks
Automatically updates in the user’s profile, top navigation, and throughout the app
Reward redemption:
Exchange points for in-app benefits
Unlock premium features
Enter special tournaments
Get discounts on RMG entry fees

Integration Plan for Specter and Galaxy Racer Platform

1. Executive Summary
Brief Overview of the Integration Goals Key Features of the Integration
Value Proposition for GXR Users
2. Scope of Integration
Description of the GXR Platform Overview of Specter
Specific Use Cases for GXR
3. Integration Flow
Technical Architecture Diagram Key Components Involved User Journey Steps
1. Joining a Game/Trivia/Prediction Session
2. Participating in an RMG Competition
3. Earning or Losing Rewards Based on Outcomes
4. Redeeming Rewards or Withdrawing Winnings Summary
API Requirements for Specter-GXR Integration
1. Authentication & User Management
2. Wallet Management (Deposits, Withdrawals, and Transfers)
3. Game Mechanics
4. Event Triggers and Leaderboards
5. Badges and Inventory Management
4. Money Flow & Wallet Integration
1. User Deposit Flow
2. Wallet Operations for Competitions
3. Prize Distribution Flow
4. User Withdrawal Flow
Key Components of the System System Flow Summary Conclusion
5. Specter Integration with KYC and AML Platforms
6. Post-Integration Support

1. Executive Summary

Brief Overview of the Integration Goals

The primary goal of the integration is to introduce real money gaming (RMG) and fan engagement features into the Galaxy Racer (GXR) app. This will include both frontend and backend components, with Specter handling the entire backend system to streamline operations and ensure a seamless user experience. Key backend capabilities provided by Specter include:

Payment Gateway Integration: Seamless deposits and withdrawals via Razorpay, Stripe, PayU, and other supported gateways.
RMG Wallet Management: Creation and management of wallets, enabling smooth money movement for actions like competition entry fees and prize distributions.
Match and Competition Systems: Competitive systems like tournaments and matches, allowing users to participate in structured competitions with defined entry fees, prize pools, and rankings.
Event Tracking and Achievement Systems: Tools for missions, quests, and rewarding users for actions within the app.
Leaderboards and Referral Systems: Dynamic leaderboards to encourage competition and referral programs to drive organic growth.

The frontend implementation can be customized based on GXR’s vision—either as a fully integrated experience within the existing app or through a dedicated web view.

Key Features of the Integration

1. Real Money Gaming (RMG): Engage users through competitions with entry fees and real-money payouts.
2. Gamification Tools: Enhance user engagement with trivia, prediction games, missions, and quests.
3. Seamless Wallet Functionality: Enable secure deposits, withdrawals, and intra-system money flow.
4. User Engagement Features: Leaderboards, referral incentives, and achievement tracking to create a competitive and rewarding experience.

Value Proposition for GXR Users

1. Enhanced Engagement: By introducing interactive trivia, prediction games, and rewarding actions, users stay engaged with the app during and beyond live matches.
2. Monetization Opportunities: The RMG system incentivizes users to participate in competitions, creating additional revenue streams for GXR.
3. Personalized Rewards and Recognition: Leaderboards, achievements, and referral incentives add a layer of personalization, driving user retention and satisfaction.

This integration not only deepens user interaction with the platform but also positions GXR as a comprehensive entertainment hub for fans of La Liga, Serie A, and beyond.

2. Scope of Integration

Description of the GXR Platform

Galaxy Racer (GXR) is a streaming platform in India that broadcasts La Liga and Serie A matches. It offers fans a rich viewing experience with live streams, match highlights, and other football-related content, catering to a growing audience of football enthusiasts.

Overview of Specter

Specter is a Backend-as-a-Service (BAaaS) platform designed for gaming and gamification. It provides robust features like wallet management, seamless payment gateway integrations (e.g., Razorpay, Stripe, PayU), and support for RMG systems. Specter also handles event tracking, leaderboards, and engagement tools to boost user interaction.

Specific Use Cases for GXR

1. Trivia During Live Matches: Engaging fans with real-time trivia questions related to ongoing games.
2. Prediction Games: Allowing users to make predictions about match outcomes and win rewards.
3. Competitive Gaming Formats: Introducing tournaments and matches for fans to compete and earn prizes.

Additionally, the Specter team will assist GXR in implementing and managing gamification features and LiveOps to ensure smooth user engagement.

Gamification Elements: Integration of missions, achievements, leaderboards, and reward systems.
LiveOps Execution: Management of real-time events, competitions, and updates to interactive features.
Competitive Systems Management: Handling operational workflows for tournaments, prize pools, and result validation.

3. Integration Flow

Technical Architecture Diagram

Key Components Involved

1. User:

End user accessing the GXR app.

2. GXR Frontend:

Mobile app interface through which the user interacts (e.g., trivia, tournaments, wallet).

3. Social Backend:

Handles social layer and validates users with Specter API auth validation.

4. Specter APIs:

Key integration layer managing RMG features, wallet operations, game mechanics, and gamification tools.

5. Specter Admin APIs:

Allows administrative access for managing gamification, wallets, and user data.

6. Third-Party Integrations:

Payment gateways (Razorpay, Stripe), AML/KYC providers, and compliance systems integrated with Specter.

This architecture ensures seamless communication between the GXR platform and Specter while supporting backend operations, live updates, and third-party compliance tools.

User Journey Steps

1. Joining a Game/Trivia/Prediction Session

** **

Step 1: The user logs into the GXR App and is authenticated through Specter and Afterthe user logs in through the app (authenticating with the Spector server), the app must call the Social API Login Event API to notify the Social API server. Upon receiving this event, the Social API server will call a REST API provided by Specter to fetch the user’s information for storage and synchronization purposes.
Step 2: The GXR frontend fetches available matches and competitions using Specter APIs.
Step 3: The user selects a match(e.g., trivia during a live match, prediction session, or competitive tournament).
Step 4: If it’s an RMG competition, the user proceeds to pay the entry fee using their in-app wallet managed by Specter.

2. Participating in an RMG Competition

** **

Step 1: The user’s wallet balance (handled via Specter APIs) is checked to ensure sufficient funds.
Step 2: The entry fee is deducted, and the user’s participation is confirmed.
Step 3: Specter sends a confirmation via webhooks to the GXR backend, which updates the frontend for the user.
Step 4: The user actively participates in the selected game or competition (e.g., answering trivia, submitting predictions, or competing in a tournament).

3. Earning or Losing Rewards Based on Outcomes

** **

Step 1: Specter evaluates game outcomes, processes results, and calculates winnings based on pre-defined logic.
Step 2: Rewards or losses are updated in the user’s wallet via Specter APIs:
Winning Scenario: Winnings are credited to the user’s wallet instantly or post review if GXR requires a manual review pre prize distribution.
Losing Scenario: No further action; participation fee remains processed.
Step 3: Specter triggers an event notification (via webhooks) to update the GXR app, displaying the outcome to the user (e.g., leaderboard position or game result).

4. Redeeming Rewards or Withdrawing Winnings

** **

Step 1: The user navigates to the wallet section in the GXR app to redeem winnings.
Step 2: The user initiates a withdrawal request, selecting a preferred payment method (e.g., UPI, bank transfer).
Step 3: Specter processes the withdrawal request through integrated **payment gateways **(Razorpay, Stripe, PayU, etc.).
Step 4: Funds are transferred to the user’s account, and the transaction status is updated in real-time via Specter webhooks.

Summary

** **

Joining: User is authenticated on GXR and Specter, ensuring a secure start.
Participation: Seamless entry into trivia, predictions, or tournaments with entry fees.
Results: Rewards (winnings) or losses are updated securely in the user’s wallet.
Withdrawal: Easy redemption of winnings through integrated payment gateways.

API Requirements for Specter-GXR Integration

1. Authentication & User Management

** **

To manage user onboarding and authentication seamlessly across GXR and Specter platforms:

● APIs Required:

Auth/Sign up with Custom ID
Auth/Login with Custom ID
(Optional) Auth/Sign up with Email
(Optional) Auth/Login with Email
(Optional) Auth/Sign up with Username
(Optional) Auth/Login with Username

Usage by GXR:

Since GXR will already authenticate users on their platform, Custom ID is the best fit for a double-authentication flow.
GXR can generate a unique Custom ID for each authenticated user and pass it to Specter during login/signup.
Additional verification steps like OTP verification can be handled on GXR’s end before logging in users to Specter.
Other methods (Email, Username) can also be used if GXR prefers or already has similar mechanisms in place.

2. Wallet Management (Deposits, Withdrawals, and Transfers)

** **

For handling user wallets, validating transactions, and enabling real-money gaming (RMG) operations seamlessly.

● APIs Required:

Wallet/Validate Deposit
Wallet/Deposit
Wallet/Validate Withdrawal
Wallet/Withdraw
Player/Get Wallet Balance
Player/Get Wallet History
Wallet/Update Balance

Usage by GXR:

Validate and process deposits into user wallets securely.
Validate and process withdrawals, ensuring proper checks before funds are transferred.
Fetch and display wallet balances for users in real time.
Show wallet transaction history, including deposits, withdrawals, and in-app spending.
Update wallet balances when needed for specific use cases and manual adjustments.
Enable smooth money movement within the system for RMG competitions (e.g., entry fees and prize distribution).

3. Game Mechanics

To support trivia, prediction games, tournaments, and competitive systems:

● APIs Required:

App/Get Matches
App/Get Tournaments
Competition/Enter Competition
Competition/Post Score to Tournament
Competition/Get Tournament Result
Competition/Get Tournament Ranking
Matches/Create Match Session
Matches/Start Match Session
Matches/End Match Session

Usage by GXR:

Retrieve and display ongoing matches, tournaments and rankings.
Allow users to enter RMG competitions (e.g., trivia, predictions).
Manage game sessions (create, start, and end).
Post scores and retrieve tournament results.

4. Event Triggers and Leaderboards

** **

For enabling dynamic events, tracking progress, and rewarding users:

● APIs Required:

Events/Send Custom Event
Leaderboards/Post Score to Leaderboard
Leaderboards/Get Leaderboard Details
Leaderboards/Get Leaderboard Results
Player/Get Player Progress
Progression/Update Marker
Achievements/Grant Reward

● Usage by GXR:

Track user actions like completing trivia, winning predictions, or competing in matches.
Send events to Specter to trigger rewards or achievements. Every API fires an event but custom events can be used for actions not defined by Specter APIs.
Update and display leaderboard standings in real time.
Grant rewards based on user achievements and outcomes.

5. Badges and Inventory Management

** **

Specter provides APIs to manage user inventories, which can be utilized for features like badges, achievements, and rewards on the GXR platform.

1. API Required:

Get My Inventory (players/me/get-inventory)

2. Usage by GXR:

Badges and Achievements:
Fetch and display user-earned badges, achievements, and rewards.
Maintain a history of accomplishments for users.
Reward System Integration:
Enable users to view, collect, and interact with their earned inventory items, such as virtual trophies or collectibles.
Gamification Elements:
Seamlessly integrate inventory items with leaderboard rewards, and Mission Outcomes

This ensures a centralized and user-friendly system for tracking and displaying gamification elements like badges and rewards.

4. Money Flow & Wallet Integration

The **Specter RMG Wallet System **handles user transactions, wallet balances, game participation, prize distribution, and taxation seamlessly. Specter ensures that all fund flows, including entry fee deductions, GST, and **platform fees **(revenue for GXR), are properly validated, recorded, and managed in a compliant manner.

1. User Deposit Flow

1. User Action: The user initiates a deposit request within the GXR app.
2. Specter Validation:
Specter validates the deposit request (e.g., wallet ID, deposit amount) against rules set up on the Specter Dashboard.
3. Payment Gateway Integration:
Specter creates an order via the payment gateway (e.g., Razorpay, Stripe, PayU).
The user completes the payment, and funds are transferred to the GXR Bank Account.
4. Specter Wallet Credit:
Once payment is confirmed, Specter credits the user’s wallet within its internal system.
Analogy: Specter acts like a casino issuing “chips” to users after receiving funds, ensuring all game-related transactions are contained within its ecosystem.

2. Wallet Operations for Competitions

1. User Action: The user pays an entry fee to participate in an RMG competition (e.g., tournaments, predictions).
2. Wallet Deduction:
The entry fee is deducted from the user’s Specter wallet.
3. Fee Deductions:
GST Deduction: A portion of the entry fee is deducted as GST, which is recorded within the Specter system for compliance.
Platform Fee: Specter also deducts the platform fee, which is recorded as GXR’s revenue.
4. Prize Pool Management:
The remaining amount (post-GST and platform fee) is aggregated into the Prize Pool, managed and tracked by Specter.

Key Notes:

Specter ensures that GST and platform fees are calculated and deducted seamlessly during the wallet transaction.
Platform fees directly contribute to GXR’s revenue and are recorded in Specter for reporting.

3. Prize Distribution Flow

1. Competition Results: Specter calculates the results and determines the winners.
2. Winnings Validation:
Winnings are validated, and applicable deductions such as TDS are applied.
3. Wallet Credit:
Net winnings (post-TDS) are credited to the user’s Specter wallet.

Compliance Highlight:

GST is already deducted at the entry fee stage and recorded.
TDS ensures winnings comply with tax regulations before crediting.

4. User Withdrawal Flow

1. User Action:
The user initiates a withdrawal request from their wallet via the GXR app.
2. Specter Validation:
Specter validates the withdrawal request to check for sufficient funds and other business logics set up on the Specter Dashboard
To prevent double withdrawal, Specter temporarily deducts the requested amount from the user’s wallet.
3. Payment Gateway Integration:
Specter processes the withdrawal via an integrated payment gateway (e.g., RazorpayX, Stripe, PayU).
Fund Transfer:
The requested amount is transferred from the GXR Bank Account to the user’s bank account.
If the transaction fails (e.g., due to payment gateway errors), Specter automatically refunds the temporarily deducted amount back to the user’s wallet.
4. Wallet Update:
If the transaction is successful:
The wallet balance remains updated to reflect the withdrawal.
If the transaction fails:
Specter refunds the temporarily held amount, and the user’s wallet balance is restored.

Key Components of the System

1. GXR Bank Account:

○ Centralized account for all fund flows, including deposits and withdrawals.

2. Specter Wallet System:

○ Internal wallet that manages all user transactions securely.

○ Handles wallet balances, deductions (GST, platform fees), and winnings.

3. Payment Gateways:

○ Facilitate secure movement of funds to and from the GXR Bank Account.

4. Compliance:

GST: Applied and recorded during entry fee deductions.

Platform Fee: Deducted as part of the entry fee and recorded as GXR revenue.

TDS: Applied to winnings before crediting the wallet.

System Flow Summary

1. Deposits: Specter validates deposits, creates payment orders, and credits user wallets post-payment.
2. Competitions: Entry fees are deducted, GST is applied and recorded, and the platform fee is captured as GXR revenue. The remaining funds form the prize pool.
3. Winnings: Results are validated, TDS is deducted, and net winnings are credited to wallets.
4. Withdrawals: Specter validates and processes withdrawals via payment gateways.

Conclusion

The GXR Wallet System, integrated with Specter, ensures:

Accurate fund management with validations at every step.
GST and platform fee deductions are handled seamlessly and recorded for compliance and revenue tracking.
Secure wallet operations, taxation compliance (GST, TDS), and efficient prize pool management.

5. Specter Integration with KYC and AML Platforms

Specter can integrate with third-party platforms to facilitate Know Your Customer (KYC) and **Anti-Money Laundering (AML) **processes, ensuring secure and compliant user onboarding and transaction monitoring.

*** ***

Suggested 3rd party partner - Idfy

*** ***

1. KYC Integration:

Verifies user identities during onboarding.
Ensures only verified users can access the platform and participate in RMG activities.

2. AML Integration:

Monitors transactions against regulatory lists (e.g., sanctions, PEP, adverse media).
Identifies and flags suspicious activities to maintain compliance with financial regulations.

This integration supports secure operations while aligning with necessary regulatory standards.

GXR App - Social Module Open Specifications

GXR App - Social Module Open Specifications
1. Overview
2. System Architecture
2.1 Architecture Overview
2.2 Communication Flow
2.3 Authentication Flow
2.4 Notification System
3. Features & Screens
3.1 Social Feed
3.2 User Profiles
3.3 Stories
3.4 Hubs & Communities
3.5 Post Creation & Interaction
3.6 Basic Messaging
4. Suggested API Endpoints
4.1 Authentication Integration
4.2 Suggested Social Feed Endpoints
4.3 Suggested Posts & Content Endpoints
4.4 Suggested Comments Endpoints
4.5 Suggested Stories Endpoints
4.6 Suggested User Endpoints
4.7 Suggested Hubs Endpoints
4.8 Suggested Messaging Endpoints
5. Data Models
5.1 User Profile
5.2 Post
5.3 Comment
5.4 Story
5.5 Hub/Community
5.6 Message
5.7 Notification
6. Authentication & Security Requirements
6.1 Authentication Flow
6.2 Security Requirements
7. Performance Requirements
7.1 API Performance
7.2 Media Handling
8. Testing Requirements
8.1 Testing Approach
9. Deliverables
9.1 Backend Development
9.2 Documentation
9.3 DevOps Support
9.4.1 Infrastructure Provisioning & Management
9.4.2 Operational Management
9.4.3 Maintenance & Updates
9.4.4 Capacity Planning
10. Appendix
10.1 Glossary
10.2 Reference Materials
Specter Server Architecture
GXR App - Social Module Product Requirements
1. Introduction
2. User Personas
2.1 Primary User Personas
3. Key User Journeys
3.1 First-Time Social Experience
3.2 Daily Engagement Flow
3.3 Match Day Experience
4. Screen Flows & Features
4.1 Social Feed Screen
4.2 Stories Experience
4.3 Post Creation & Interaction
4.4 User Profiles
4.5 Hubs (Community Forums)
4.6 Messaging
4.7 Notifications
5. Content Types & Specifications
5.1 Post Types
5.2 Story Specifications
5.3 Comment Specifications
6. User Journey Maps
6.1 New User Onboarding to Social Engagement
6.2 Creating and Sharing Content
6.3 Match Day Social Experience
7. Feature Requirements by Priority
7.1 Must-Have Features (MVP)
7.2 High-Priority Features
7.3 Nice-to-Have Features
8. Integration Requirements
8.1 Specter Backend Integration
8.2 Content Syncing
9. Implementation Considerations
9.1 Phased Rollout Approach
9.2 Testing Focus Areas
10. Success Metrics
10.1 Engagement Metrics
10.2 Retention Metrics
10.3 Growth Metrics
11. Conclusion
1. Content Discovery & Feed Algorithms
1.1 “For You” Feed Logic
1.2 “Following” Feed Logic
1.3 “Trending” Feed Logic
2. Hub (Community) Features
2.1 Hub Discovery & Recommendations
2.2 Hub Content Organization
2.3 Hub Membership & Participation
3. Social Features & User Interactions
3.1 Social Discovery
3.2 User Activity Signals
3.3 Content Promotion Rules
4. Content Moderation & Quality
4.1 Auto-Moderation Rules
4.2 Community Moderation
5. Notification Logic
5.1 Push Notification Triggers
5.2 Smart Notification Timing
6. Search & Discovery
6.1 Search Ranking
6.2 Hashtag Trending
7. Performance & Anti-Spam Measures
7.1 Smart Anti-Spam (Not Hard Limits)
7.2 Content Retention
1. Overview

** **

The GXR App (“Home of Football”) is a comprehensive mobile platform that integrates social engagement, live football streaming, and real-money gaming (RMG). This document outlines the technical specifications for the development of the Social Module backend by a third-party development team.

The GXR App consists of two primary backend systems:

1. Specter Backend: Existing system that handles authentication, user management, gaming, loyalty/missions, and core platform functionality
2. Social Backend: New system to be developed by the third party to handle social features

This document provides recommendations and guidelines for the Social Backend development and how it will integrate with both the GXR mobile application and the Specter Backend.

2. System Architecture
** ** ** **
2.1 Architecture Overview

The GXR App architecture consists of three main components that interact with each other:

1. Mobile Client Application: React Native-based mobile app that communicates directly with both backend systems
Communicates with Specter for authentication, gaming, and loyalty features
Communicates with Social Backend for all social features
2. Specter Backend: Existing backend system that handles:
User authentication and profile management
Real-money gaming (RMG) features
Loyalty, missions, and achievements
Game state and wallet management
3. Social Backend (to be developed): New backend system responsible for:
Social feed and posts management
User social profiles and relationships
Stories functionality
Hub/forum features
Basic non-real-time messaging
Social-related notifications
2.2 Communication Flow

The communication flow between these components works as follows:

1. Mobile Client → Specter:
Initial authentication and token retrieval
Gaming and RMG activities
Mission/loyalty-related actions
2. Mobile Client → Social Backend:
All social feature requests (feed, posts, comments, etc.)
The mobile client sends the Specter authentication token with all requests
3. Social Backend → Specter:
Token validation requests to verify user authentication using Specter’s existing validation endpoints
User profile synchronization requests using Specter’s existing user profile endpoints
No direct database access between systems
2.3 Authentication Flow

The authentication process follows these steps:

1. User logs in via the Mobile Client using either email/password or phone/OTP
2. Specter authenticates the user and issues a JWT token to the Mobile Client
3. For social features, the Mobile Client includes this token in requests to the Social Backend
4. The Social Backend validates this token using Specter’s existing token validation API
5. After validation, the Social Backend processes the request and returns the response
2.4 Notification System

The notification system implementation will need to be discussed and finalized between the Specter team and the Social Backend team. Here are some key considerations:

1. Single Firebase/OneSignal Configuration:
Both teams will need to agree on how this configuration is shared and managed
2. Notification Responsibilities:
Social Backend will need to store and manage social notifications (likes, comments, etc.)
The implementation of push notification delivery needs further discussion
3. Open Discussion Point:
The notification implementation strategy should be finalized during the planning phase
Both teams should collaborate to determine the most effective notification architecture
The goal is to provide a unified notification experience for users while maintaining clear separation of responsibilities
3. Features & Screens

Based on the existing app screens, the Social Backend should support the following key features:

3.1 Social Feed

Support for the main social feed screen with multiple feed types:

“For You” (personalized) feed
“Following” (accounts the user follows) feed
“Trending” (popular content) feed

Various post types should be supported, including standard text posts, image posts, video posts, polls, and other content types as shown in the app screens.

3.2 User Profiles

Support for user profile screens with:

User stats (followers, following, posts)
User post history display
3.3 Stories

Support for ephemeral content (stories):

Story creation and retrieval
24-hour expiration logic
Story viewing tracking
Live status indicators
3.4 Hubs & Communities

Support for forum-like communities:

Team/league/topic-based communities
Match-specific hubs for fan discussions
Post and comment organization within hubs
Member management and moderation features
Public and private community options
3.5 Post Creation & Interaction

Support for post creation and interaction:

Text posts with media (images, videos)
Polls (TBD)
Comments and replies
Like and reaction functionality
3.6 Basic Messaging

Support for basic messaging features (non-real-time):

Direct messages between users
Message history and retrieval
Basic read status tracking
4. Suggested API Endpoints

The following are suggested API endpoints that the third-party team may consider implementing for the Social Backend. These are recommendations and can be modified as needed during the development process.

4.1 Authentication Integration

Specter already provides the following endpoints for authentication that the Social Backend should use:

The Social Backend should integrate with these existing endpoints for token validation and user profile retrieval.

4.2 Suggested Social Feed Endpoints

** **

Endpoint Method Purpose
/feed GET Retrieve personalized feed
/feed/followi ng GET Retrieve feed from followed accounts
/feed/trendin g GET Retrieve trending content

** **

4.3 Suggested Posts & Content Endpoints

** **

Endpoint Method Purpose
/posts POST Create new post
/posts GET Get posts with filtering
/posts/:id GET Get single post details
/posts/:id PUT Update a post
/posts/:id DELETE Delete a post
/posts/:id/like POST Like a post
/posts/:id/unli ke POST Unlike a post

** **

** **

4.4 Suggested Comments Endpoints

** **

Endpoint Method Purpose
/posts/:id/comments GET Get post comments
/posts/:id/comments POST Add a comment
/comments/:id GET Get comment details
/comments/:id PUT Update a comment
/comments/:id DELETE Delete a comment
/comments/:id/replies GET Get comment replies
/comments/:id/replies POST Add a reply

** **

4.5 Suggested Stories Endpoints

** **

Endpoint Method Purpose
/stories GET Get available stories
/stories POST Create a story
/stories/:id GET Get story details
/stories/:id/views GET Get story viewers
/stories/:id/views POST Mark story as viewed

** **

** **

4.6 Suggested User Endpoints

** **

Endpoint Method Purpose
/users/:id GET Get user profile
/users/:id/posts GET Get user posts
/users/:id/follow POST Follow a user
/users/:id/unfollow POST Unfollow a user
/users/followers GET Get user’s followers
/users/following GET Get users being followed
/users/search GET Search for users

** **

4.7 Suggested Hubs Endpoints

** **

Endpoint Method Purpose
/hubs GET Get list of hubs
/hubs POST Create a hub
/hubs/:id GET Get hub details
/hubs/:id PUT Update hub details
/hubs/:id/join POST Join a hub
/hubs/:id/leave POST Leave a hub
/hubs/:id/posts GET Get hub posts
/hubs/:id/posts POST Create post in hub
/hubs/:id/members GET Get hub members

** **

** **

4.8 Suggested Messaging Endpoints

** **

Endpoint Method Purpose
/messages GET Get all message threads
/messages/:userId GET Get message thread with user
/messages/:userId POST Send message to user
/messages/:userId/read POST Mark messages as read
5. Data Models

The following are suggested data models that the Social Backend might implement. These are provided as a reference and can be adapted based on implementation requirements.

5.1 User Profile

5.2 Post

5.3 Comment

** **

** **

5.4 Story

** **

** **

5.5 Hub/Community

** **

** **

5.6 Message

5.7 Notification

** **

** **

6. Authentication & Security Requirements
6.1 Authentication Flow

The Social Backend should implement the following authentication process:

1. Receive requests from the Mobile Client with Specter JWT token in Authorization header
2. Validate the token using Specter’s existing validation endpoint
3. Extract user identity from the token
4. Process the request based on the authenticated user’s permissions
5. Return appropriate responses with proper status codes
6.2 Security Requirements
1. All API requests must be made over HTTPS
2. Proper API key management for Specter backend communication
3. Rate limiting for all endpoints to prevent abuse
4. Input validation on all requests
5. Content moderation systems for user-generated content
6. Secure storage of user data
7. Regular security audits
8. Data privacy compliance
7. Performance Requirements
7.1 API Performance

** **

The Social Backend should meet the following performance criteria:

1. Scalability:
Support for 100,000+ concurrent users
Ability to handle traffic spikes during major matches
7.2 Media Handling
1. Image optimization:
Multiple resolutions for different device sizes
Progressive loading
Efficient format selection (WebP, JPEG, etc.)
2. Video optimization:
Thumbnail generation
Multiple quality levels
Efficient caching strategies
8. Testing Requirements
8.1 Testing Approach

The Social Backend should be thoroughly tested using:

1. Unit testing: For core business logic
2. Integration testing: For API endpoints and Specter integration
3. Performance testing: To validate performance requirements
4. Security testing: To identify vulnerabilities
9. Deliverables

The third-party development team is expected to deliver:

9.1 Backend Development
1. Complete Social Backend implementation with all required API endpoints
2. Database schema and data models
3. Integration with Specter APIs for authentication
4. Notification system implementation as agreed upon in planning
5. Media handling and optimization
9.2 Documentation
1. API documentation for all endpoints (OpenAPI/Swagger/Postman)
2. Integration guide for the Mobile Client team
3. Deployment and operation instructions
4. Database schema documentation
9.3 DevOps Support
1. Deployment scripts and configuration
2. Monitoring setup
3. Backup and disaster recovery processes
9.4.1 Infrastructure Provisioning & Management
Designing and deploying the complete cloud infrastructure required for the Social Backend
Selecting appropriate cloud services and infrastructure components based on performance requirements
Provisioning and configuring all production, staging, and development environments
Infrastructure-as-code implementation for reproducible deployments
9.4.2 Operational Management
Monitoring and operational support of the production environment
Performance optimization and scaling of resources as needed
Security patch management and regular system updates
Implementation of logging and alerting systems
Incident response and resolution
9.4.3 Maintenance & Updates
Regular maintenance windows and planned downtime management
Database maintenance including backups, optimization, and scaling
System upgrades and security patches
Coordinating deployment schedules with the Specter team
9.4.4 Capacity Planning
Monitoring resource utilization and planning for capacity increases
Implementing auto-scaling solutions where appropriate
Providing regular capacity planning reports and recommendations
10. Appendix

** **

10.1 Glossary
GXR: The parent app platform (“Home of Football”)
Specter: The core backend service handling authentication, user management, and gaming features
Social Backend: The backend system to be developed for social features
Hub: Topic or interest-based community within the Social Module
Story: Ephemeral content that disappears after 24 hours
RMG: Real Money Gaming features within the platform
10.2 Reference Materials
Figma prototype links:
Old Prototype:

https://www.figma.com/proto/gCYHVmFdr6CqUcyqbQd9vD/GXR-Prototype?pag e-id=1%3A2865&node-id=1%3A2872&scaling=min-zoom&content-scaling=fixed &starting-point-node-id=1%3A2872

New Social Features Prototype: https://www.figma.com/proto/gCYHVmFdr6CqUcyqbQd9vD/GXR-Prototype?pag e-id=253%3A2&node-id=271%3A476&scaling=min-zoom&content-scaling=fixed &starting-point-node-id=271%3A476
Figma Screens for all pages: https://www.figma.com/proto/gCYHVmFdr6CqUcyqbQd9vD/GXR-Prototype?pag e-id=0%3A1&node-id=0%3A1&scaling=min-zoom&content-scaling=fixed
Expo Go app access instructions provided separately
Specter Console Link: https://console.specterapp.xyz/
Specter API Docs Link: https://doc.specterapp.xyz/
Specter Sandbox Link: https://sandbox.specterapp.xyz/

Specter Server Architecture

GXR App - Social Module Product Requirements

1. Introduction

** **

This document outlines the product requirements for the Social Module of the GXR App. It complements the technical specifications by focusing on user flows, screen functionality, and feature requirements from a product perspective.

2. User Personas
2.1 Primary User Personas
1. Social Football Fan
Primarily interested in connecting with other fans
Enjoys sharing opinions and reactions during matches
Follows favorite players and teams
2. Content Consumer
Primarily looks for football news, highlights, and updates
Reads discussions more than contributes
Uses the app to stay informed about football events
3. Engaged Gamer
Actively participates in RMG features
Shares predictions and results
Competitive and achievement-oriented
3. Key User Journeys
3.1 First-Time Social Experience
1. User completes initial app onboarding
2. User is prompted to select favorite teams, players, and leagues
3. Initial social feed is populated based on these preferences
4. User is guided to follow recommended accounts and join relevant hubs
5. User receives a notification about their first achievement
3.2 Daily Engagement Flow
1. User opens app and lands on the Social Feed
2. User scrolls through feed, viewing a mix of content types
3. User interacts with posts (likes, comments)
4. User checks and views available stories
5. User navigates to Live Matches or other sections based on interests
3.3 Match Day Experience
1. User receives notification about upcoming match
2. User accesses match-specific hub before the match
3. During match, user engages with live discussion in the hub
4. User creates and shares content about the match
5. User views related stories and posts from other fans
4. Screen Flows & Features
4.1 Social Feed Screen

Purpose: Primary entry point providing a personalized stream of content

User Story: As a user, I want to view a stream of relevant content so I can stay updated on football news, opinions, and activities from accounts I follow.

Features & Components:

1. Top Navigation Bar

** **

App logo (left)
Wallet/Points indicator (right)
Notification bell (right)
2. Feed Filter Tabs
For You (personalized algorithm-based content)
Following (content exclusively from followed accounts)
Trending (popular content across the platform)
3. Stories Carousel
Horizontal scrolling row of circular profile icons
“Your Story” option with plus icon
Stories from followed accounts
LIVE indicator for streaming stories
4. Live Matches Section
Card showing current live matches
Team logos and score
“Watch Now” CTA
Swipeable if multiple matches are live
5. Post Types in Feed
Standard posts (text with optional media)
Image posts (single or multiple images)
Video posts (auto-play on scroll)
Poll posts (interactive voting)
Update posts (match updates, news)
Promo posts (special announcements)
6. Post Interaction Elements
Like button
Comment button
Share button
Action menu (report, hide, save)

Interaction Flows:

1. Pull-to-refresh: Updates feed with latest content
2. Tapping story circle: Opens story viewer screen
3. Tapping “Your Story”: Opens story creation flow
4. Post engagement:
Tapping like: Increments like count
Tapping comment: Expands comment section
Tapping share: Opens sharing options
Long-pressing: Shows reaction options
5. Tapping “Watch Now”: Navigates to live stream
4.2 Stories Experience

Purpose: Provide ephemeral content sharing and viewing

User Story: As a user, I want to create and view short-lived content to share moments and see real-time updates from other users.

Features & Components:

1. Story Creation Screen

** **

Camera/gallery access
Text overlay tools
Filters and effects
Drawing tools
Stickers/GIFs
Audience selection (public/followers)
2. Story Viewer Screen
Fullscreen display of stories
Tap to skip/advance
Swipe to next/previous user
View count indicator
Reply input field
Quick reaction buttons
3. Story Types
Photo stories
Video stories (max 15 seconds)
Text-only stories
Poll stories
4. Story Duration & Lifecycle
24-hour visibility
View tracking
Archiving options

Interaction Flows:

1. Creating a story:
Tap “Your Story” → Camera interface → Capture/select media → Add text/effects → Post
Stories automatically expire after 24 hours
2. Viewing stories:
Tap on a user’s story circle → View story → Swipe for more
Stories auto-advance after their duration
Tap left/right to navigate between stories
4.3 Post Creation & Interaction

Purpose: Enable users to create and interact with various content types

User Story: As a user, I want to create posts to share my thoughts, media, and engage with the football community.

Features & Components:

1. Post Creation Screen

** **

Text input field
Media attachment button (photos/videos)
Poll creation option
Location tagging
User tagging
Hashtag support
Post visibility settings
2. Post Detail Screen
Complete post content
Like, comment, share actions
Comments section
Related content
3. Comment Section
Comment input field
Existing comments list
Reply functionality
Like comments option
Comment sorting options
4. Poll Interaction
Vote option selection
Real-time results display
Expiration countdown

Interaction Flows:

1. Creating a post:
Tap “New Post” → Enter text → Add media (optional) → Add location/tags (optional) → Post
2. Commenting on a post:
Tap comment icon → View existing comments → Enter comment → Post comment
3. Replying to comments:
Tap reply on a comment → Enter reply → Post reply
4. Creating a poll post:
Select poll option during post creation → Add question → Add options (2-4) → Set duration → Post
4.4 User Profiles

Purpose: Display user information, activity, and enable social connections

User Story: As a user, I want to view profiles to learn more about other users and manage my own profile information.

Features & Components :

1. Profile Header

** **

Profile picture/avatar
Cover photo
Username and display name
Bio/About section
Follower/Following counts
Action buttons (Follow/Message)
2. Profile Content Tabs
Posts (user’s created content)
Media (photos and videos)
Liked (content the user has liked)
3. Profile Settings
Edit profile information
Privacy settings
Notification preferences
Blocked accounts management
4. Profile Badges/Indicators
Verification badge
Level indicator
Special achievements

Interaction Flows:

1. Viewing a profile:
Tap username or avatar anywhere in the app → View profile → Scroll through content tabs
2. Following a user:
Visit profile → Tap Follow button → Button changes to Following
3. Editing own profile:
Navigate to own profile → Tap Edit Profile → Modify details → Save changes
4.5 Hubs (Community Forums)

Purpose: Provide topic-focused community spaces for discussion and content sharing

User Story: As a user, I want to join communities focused on specific teams, leagues, or football topics to engage with like-minded fans.

Features & Components:

1. Hubs Discovery Screen

** **

Featured hubs
Recommended based on preferences
Categories (Teams, Leagues, Topics)
Search functionality
2. Hub Detail Screen
Hub header (name, image, member count)
Description and rules
Join/Leave button
Content feed specific to the hub
Member list
3. Match-Specific Hubs
Temporary hubs activated around live matches
Match info and score updates
Pre/during/post-match discussion tabs
Quick access to match streaming

Interaction Flows:

1. Discovering hubs:
Navigate to Discover tab → Browse hub categories → View hub details
2. Joining a hub:
View hub details → Tap Join → Receive welcome notification
3. Posting in a hub:
Navigate to hub → Create post (similar to main feed post creation) → Post appears in hub feed
4. Match hub experience:
Receive notification about match hub → Join hub → Participate in live discussion
4.6 Messaging

Purpose: Enable basic one-to-one communication between users

User Story: As a user, I want to have private conversations with other users to discuss matches, share content, and connect personally.

Features & Components:

1. Chat List Screen

** **

Recent conversations list
User search
Online status indicators
Message preview
Timestamp
2. Chat Detail Screen
Message history
Message input field
Media attachment option
User info/profile access
Read indicators
3. Message Types
Text messages
Image messages
Video messages

Interaction Flows:

1. Starting a conversation:
Navigate to Chat List → Tap New Message → Select recipient → Start conversation

OR

Visit user profile → Tap Message button → Start conversation
2. Sending messages:
Enter text in input field → Tap send
Tap attachment → Select media → Add optional caption → Send
4.7 Notifications

Purpose: Keep users informed about relevant activities and engagement

User Story: As a user, I want to receive timely notifications about interactions, content from followed accounts, and important events.

Features & Components:

1. Notification Center

** **

Chronological list of notifications
Notification grouping
Read/unread status
Action buttons
2. Notification Types
Like notifications
Comment notifications
Follow notifications
Mention notifications
Hub invitations
Message notifications
System notifications

Interaction Flows:

1. Viewing notifications:
Tap notification bell icon → View list of notifications → Tap notification to navigate to relevant content
2. Managing notification preferences:
Navigate to Settings → Notification Settings → Toggle preferences for different notification types
5. Content Types & Specifications
5.1 Post Types
1. Standard Text Post
Text: Up to 500 characters
Optional media: Up to 4 photos or 1 video
Support for @mentions and #hashtags
2. Media Post
Photos: Up to 10 images, swipeable carousel
Videos: Up to 2 minutes, auto-play in feed with sound off
GIFs: Standard format support
3. Poll Post
Question text: Up to 200 characters
Options: 2-4 choices
Duration: 1 hour to 7 days
Results visibility settings
5.2 Story Specifications
1. Story Duration
Photos: 5 seconds by default (user adjustable)
Videos: Up to 15 seconds
2. Story Media Requirements
Photos: Support for portrait, landscape, and square formats
Videos: Support for portrait, landscape, and square formats
Text-only: Colored backgrounds with typography options
3. Story Interactions
Quick reactions (emoji responses)
Direct replies
Sharing to feed
5.3 Comment Specifications
1. Comment Structure
Text: Up to 300 characters
Optional single image attachment
Support for @mentions
Nested replies (up to 3 levels deep)
2. Comment Sorting Options
Most relevant (default)
Newest first
Oldest first
Most liked
6. User Journey Maps
6.1 New User Onboarding to Social Engagement

Journey Touchpoints:

1. User downloads the GXR App
2. User creates an account (email/phone) or signs in with social
3. User selects preferred teams, leagues, and players
4. User is presented with suggested accounts to follow
5. User’s personalized social feed is generated
6.2 Creating and Sharing Content

Journey Touchpoints:

1. User decides what type of content to create (post, story, poll)
2. User creates the content using the appropriate tools
3. User previews and edits the content before sharing
4. User publishes the content to feed or specific hub
5. User engages with feedback (likes, comments, shares)
6.3 Match Day Social Experience

Journey Touchpoints:

1. User browses pre-match content and discussions
2. User joins the match-specific hub
3. User watches match through the live streaming feature
4. User participates in post-match reactions and analyses
7. Feature Requirements by Priority
7.1 Must-Have Features (MVP)
1. Social Feed
Basic feed functionality with the three tab types (For You, Following, Trending)
Standard post types (text, image, video)
Basic interaction capabilities (like, comment, share)
2. User Profiles
Profile viewing and editing
Follow/unfollow functionality
Basic user search
3. Hubs

** **

Hub discovery and joining
Hub-specific content feeds
Basic team and league hubs
4. Basic Messaging
One-to-one messaging
Text and image support
Conversation history
5. Post Creation
Text posts with media attachment
Basic formatting options
Posting to main feed or hubs
7.2 High-Priority Features
1. Stories
Story creation and viewing
24-hour expiration logic
Basic interaction (view tracking)
2. Enhanced Feed
Media carousel support
Video auto-play
Advanced sorting algorithms
3. Comments & Replies
Nested comment replies
Comment likes
@mentions in comments
4. Match-Specific Hubs
Temporary hubs for live matches
Match information integration
7.3 Nice-to-Have Features
1. Advanced Stories
Interactive poll stories
Location tagging
Multiple media types in one story
2. Enhanced Messaging
Read receipts
Typing indicators
Rich media previews
3. Content Discovery
Advanced content recommendation algorithms
Explore page with trending topics
Content categorization
4. Bookmarking & Collections
Save posts for later
Organize saved content into collections
Private/public collection options
8. Integration Requirements
8.1 Specter Backend Integration

The Social Module must integrate with the following Specter features:

1. Authentication & User Identity
Single sign-on between systems (Cognito) or Suggested Authentication using Specter Validate Token as mentioned above
User profile synchronization
Authorization token validation
2. Wallet & Points System
Display wallet balance from Specter
Show GXR points/stars earned through social engagement
Redirect to appropriate screens for transactions
3. Notifications
Unified notification experience
Clear handoff for different notification types
Consistent notification styling
8.2 Content Syncing

The following content types should be synchronized between systems:

1. User Profile Information
Basic information (name, username, email)
Profile picture and cover photo
Level and achievement information
2. Preference Settings
Favorite teams and leagues
Language and region preferences
Privacy settings
9. Implementation Considerations
9.1 Phased Rollout Approach
1. Phase 1: Core Social Foundation
Social feed (basic functionality)
User profiles and connections
Basic posting capabilities
Authentication integration
2. Phase 2: Engagement Features
Comments and replies
Hub functionality
Basic notifications
Enhanced post types
3. Phase 3: Rich Media & Advanced Features
Stories implementation
Messaging functionality
Advanced media support
Enhanced search and discovery
9.2 Testing Focus Areas
1. User Experience Testing
Navigation flow efficiency
Content discovery effectiveness
Posting and interaction simplicity
Overall engagement metrics
2. Performance Testing
Feed loading times
Media loading optimization
Interaction responsiveness
Battery and data usage
3. Integration Testing
Authentication handoff
Profile synchronization
Cross-system notifications
Wallet and points display
10. Success Metrics
10.1 Engagement Metrics
1. Daily Active Users (DAU)
Target: 30% of total user base within 3 months
2. Content Creation
Posts per active user: 2+ weekly
Stories created: 15% of DAU daily
3. Interactions
Likes per post: 5+ average
Comments per post: 2+ average
Shares per post: 0.5+ average
10.2 Retention Metrics
1. Social Feature Retention
7-day retention: 40%+
30-day retention: 25%+
2. Time Spent
Average session duration: 8+ minutes
Daily time spent on social features: 12+ minutes
10.3 Growth Metrics

** **

1. Network Expansion
Average connections per user: 15+ after 2 months
Hub membership: 3+ hubs per user
2. Viral Coefficient
K-factor: 0.3+ (each user brings 0.3 new users through sharing)
11. Conclusion

This product requirements document outlines the user flows, screen functionality, and feature priorities for the GXR App Social Module. It should be used in conjunction with the technical specifications document to guide the development and implementation of the social features.

The focus should remain on creating a seamless social experience that enhances football fandom, encourages engagement, and integrates smoothly with the existing Specter backend services while maintaining a distinct user experience that puts social interaction at the forefront.

1. Content Discovery & Feed Algorithms
1.1 “For You” Feed Logic

Purpose: Personalized content feed that shows most relevant posts to each user

Content Selection Criteria:

User Interest Signals

** **

1. Teams/players the user follows (highest weight)
2. Content types user engages with most (videos, images, polls)
3. Topics from hubs user has joined
4. Engagement patterns (what time they’re active, what they interact with)
Content Scoring Factors
1. Relevance Score (40% weight)

** **

Match with user’s favorite teams/leagues
Author is someone user follows
Content from user’s joined hubs
Similar to previously engaged content
2. Engagement Score (30% weight)
Total engagement (likes + comments + shares)
Engagement velocity (how fast it’s getting engagement)
Engagement from user’s network (friends’ activity)
3. Freshness Score (20% weight)
Newer content gets priority
But exceptional older content can still appear
Posts older than 7 days rarely shown
4. Quality Score (10% weight)
From verified/elite users
High-quality media (not blurry/low-res)
Meaningful text content (not just emojis)

Diversity Rules:

No more than 2 posts in a row from same author
Mix content types (don’t show 5 videos in a row)
Include at least 20% content from new sources user hasn’t seen
Balance between different teams/topics user follows
1.2 “Following” Feed Logic

Purpose: Chronological feed from accounts user explicitly follows

Display Rules:

Pure chronological order (newest first)
Include all content from followed accounts
No algorithmic filtering
Group multiple posts from same user if posted within 1 hour
Show “You’re all caught up” message after showing last 48 hours of content
1.3 “Trending” Feed Logic

Purpose: Surface most engaging content across entire platform

Trending Qualification:

Minimum 50 engagements in first 2 hours
Engagement rate above platform average (currently ~5%)
Growing engagement (not declining)
Not from blocked/reported users

Trending Score Calculation:

Engagement velocity matters most (engagement per hour)
Boost for content from verified users (1.5x)
Boost for original content vs reposts (2x)
Decay factor - older content needs higher engagement to stay trending

Display Order:

Sort by trending score (highest first)
Refresh every 30 minutes
Keep content maximum 24 hours in trending
2. Hub (Community) Features
2.1 Hub Discovery & Recommendations

Hub Categories:

1. Team-Specific Hubs (e.g., “Barcelona Fans”)
2. League Hubs (e.g., “Premier League Discussion”)
3. Topic Hubs (e.g., “Transfer News”, “Match Analysis”)
4. Event Hubs (e.g., “World Cup 2026”)
5. Local Hubs (e.g., “Mumbai Football Fans”)

Recommendation Logic:

For New Users:

Show most popular hubs in their country
Show hubs for teams from their selected favorite leagues
Show general football discussion hubs

For Existing Users:

Hubs related to their favorite teams (top priority)
Hubs their friends are active in
Hubs related to content they engage with
Local hubs based on their location
Similar hubs to ones they’ve already joined

Hub Ranking Factors:

1. Relevance - How well it matches user interests
2. Activity - Posts per day, active members
3. Quality - Low spam, good moderation
4. Growth - Increasing membership and engagement
5. Network Effect - How many user’s friends are members
2.2 Hub Content Organization

Content Streams in Each Hub:

1. Hot - Currently most engaged content (last 24 hours)
2. New - Latest posts (chronological)
3. Top - Best content (by time period: day/week/month/all-time)
4. Pinned - Important posts pinned by moderators

Hub-Specific Features:

Match threads (auto-created for relevant matches)
Recurring discussion threads (e.g., “Monday Motivation”)
Hub-specific polls and predictions
Member rankings/leaderboards
Hub achievements and badges
2.3 Hub Membership & Participation

Joining Rules:

Public Hubs: Instant join
Private Hubs: Require approval
Premium Hubs: Require subscription

Member Privileges by Reputation:

New Members (0-100 points): Can view and like
Active Members (100-500 points): Can post with moderation
Trusted Members (500+ points): Can post without pre-moderation
VIP Members (1000+ points): Can create events, polls

Reputation Points in Hubs:

Post gets 10+ likes: +5 points
Quality comment: +2 points
Reported for spam: -10 points
Post removed: -20 points
3. Social Features & User Interactions
3.1 Social Discovery

“Suggested Users to Follow” Logic:

1. Users followed by people you follow (mutual connections)
2. Active in same hubs
3. Support same teams
4. Similar engagement patterns
5. Geographic proximity (same city)

Weighting:

Followed by 3+ users you follow: High priority
Same favorite team + active in same hub: High priority
Only geographic proximity: Low priority
3.2 User Activity Signals

What We Track for Personalization:

Teams/players followed
Content liked/shared
Time spent viewing different content types
Active hours (when user uses app)
Hub participation
Friends interacted with most

Privacy Rules:

User can opt out of personalization
User can clear their interest history
User can make profile private
3.3 Content Promotion Rules

When to Boost Content:

First post from user in a week (welcome back boost)
Significant achievement (user reached new level)
High-quality content from new user (encouragement boost)
Important community announcements

Elite/Verified User Benefits:

Content gets 1.5x visibility boost
Appears higher in search results
Can post longer videos
Access to exclusive features
4. Content Moderation & Quality
4.1 Auto-Moderation Rules

Immediate Flags:

Duplicate posts (same user, same content within 24 hours)
Excessive hashtags (more than 5)
Spam keywords list
Excessive capital letters (more than 50%)
Too many mentions (more than 5 @mentions)

Quality Thresholds:

Minimum 10 characters for posts
Images must be > 200x200 pixels
Videos must be < 3 minutes (non-premium users)
4.2 Community Moderation

User Reporting:

3 reports = automatic review
5 reports = temporary hide until review
False reports = reporter gets warning

Moderation Actions:

1. Warning (first offense)
2. 24-hour mute
3. 7-day ban
4. Permanent ban
5. Notification Logic
5.1 Push Notification Triggers

High Priority (sent immediately):

Someone followed you
Direct message received
Your team is playing (match start)
You won a prediction

Medium Priority (bundled):

Likes on your posts
Comments on your posts
Friend joined a hub you’re in

Low Priority (daily digest):

Trending in your hubs
Friend achievements
New features
5.2 Smart Notification Timing
Learn user’s active hours
Don’t send during typical sleep hours
Batch similar notifications
Respect notification preferences
6. Search & Discovery
6.1 Search Ranking

When User Searches:

People Results:

1. Exact username matches (highest)
2. Verified/Elite users
3. Users with mutual friends
4. Active users (posted in last 7 days)

Hub Results:

1. Exact name matches
2. Most members
3. Most active
4. User’s friends are members

Content Results:

1. Recent content (last 30 days)
2. High engagement content
3. From followed users/hubs
4. Matching hashtags
6.2 Hashtag Trending

Hashtag Qualifications:

Used 50+ times in last hour
Growing usage (not declining)
Not in banned list

Display Order:

Current velocity (uses per hour)
Total uses today
Unique users using it
7. Performance & Anti-Spam Measures
7.1 Smart Anti-Spam (Not Hard Limits)

Instead of daily limits, use behavior-based detection:

Spam Indicators:

Posting identical content multiple times
Posting more than 10 times in 5 minutes (clearly automated)
Following/unfollowing same users repeatedly
Copy-pasting same comment everywhere
Posting links to external sites excessively

What We Actually Do:

Rate limiting: Slow down actions if too rapid (e.g., can’t like 100 posts in 1 second)
Cooldowns: After 50 rapid actions, require 30-second break
Shadow restrictions: Spammers see their content but others don’t
New account restrictions: Can’t DM until they’ve been active for 24 hours

Real Users Can:

Post as much quality content as they want
Like everything they genuinely enjoy
Comment on every post they care about
Follow all the accounts they’re interested in

The goal is stopping bots and spam, not limiting genuine fans who are excited about a match or having great discussions. A real football fan might post 50 times during El Clasico - that’s engagement we WANT!

7.2 Content Retention

Keep it Simple:

Posts: Kept forever (users can delete their own)
Stories: 24 hours (standard)
Deleted content: Actually deleted after 30 days (for recovery purposes)
User data: Compliant with local laws

GXR Tech Stack

App Frontend

React Native: Allowing cross platform deployment across Android, iOS and Web

Databases

MongoDB: MongoDB’s is used for in game/app events, player stats and analytics.
PostgreSQL: PostgreSQL is used for transactional data, content data, player data and configs.

Backend Framework

NestJS: A progressive Node.js framework for building efficient, scalable, and maintainable server-side applications. With its modular architecture, NestJS simplifies the integration of features like authentication, event handling, and microservices.

Runtime Environment

Node.js: powers the backend, ensuring high performance and scalability for real-time applications like gaming.

Admin Dashboard

React: React is used for the admin dashboard, enabling smooth and interactive user experiences.

DevOps Infrastructure

** **

1. Cloud Infrastructure
AWS (Amazon Web Services): Specter is hosted on AWS, leveraging its scalable and secure infrastructure. The following services make up our core:
EC2: API servers
S3: Media storage
Aurora: Postgres database
Lambda: On demand compute for achievements systems, event calculations and rule validations
CloudFront: CDN
Load Balancers: AWS Elastic Load Balancers to distribute traffic evenly across EC2 instances, ensuring high availability and fault tolerance for both client and admin services.
All infrastructure is contained within a private VPC

** **

5. Monitoring and Logging
AWS CloudWatch: Provides detailed monitoring metrics for AWS-hosted resources.
6. Caching and Message Queues
Redis: Used for caching to speed up data retrieval and as a message broker to handle asynchronous tasks, such as event processing.
AWS SQS: Reliable message queues for task distribution and microservice communication.
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